Whenever I log into The Secret World I have a good time. So why do I have to stop myself from thinking about logging into LotRO or Aion or something altogether different instead? Why am I craving for GW2? Is it simply me being my usual butterfly self, or a case of the Better the Devil You Know? Maybe I’m limiting myself too much and should follow Syp’s Plan and juggle a few MMO’s. I have trouble focusing on multiple MMO’s however, they’re big games that require a lot of attention and time is precious.
Of course I haven’t had any huge play sessions yet. I haven’t managed to even finish the first area, Kingsmouth completely yet, unlike MMO Gamer Chick. While I’ve been under the weather I’ve been making use of my DS and VITA, playing ChronoTrigger, FFIV, some timeless and terrific old RPG’s :D and then logging into Secret World for an hour or two here or there.
Maybe the best way to analyse my thoughts is to write down the tried and tested like / dislike list:
- Variety of quests. I love that they’re tiered and that most of them make you think at least a little.
- Ambience. This is one scary scary world.
- Decks. They are a good guide for beginners as to where to put your Skill Points and Action Points. I could write a whole post on this, maybe that’s next.
- Grouping. Even when you separate to do solo instances for quests you remained grouped at the other end.
- Cross-server grouping. This is truly great, no more regretting what faction / server you rolled on.
- Bags. Wow, bags in TSW are awesome. You start with 50 slots (pay in-game currency to add more), and these slots can be divided up into player named bags. You can even have one or more of them allocated to show permanently on the screen.
- Clothes, wear what looks good, create an entire wardrobe! No more fugly gear while you’re levelling. There’s even a toolkit for changing how your weapon looks based on another weapon.
- Crafting. Good and bad. More tutorials please. More toolkits dropping please. For those after a tutorial, TenTonHammer has an excellent one up on their website, but with a crafting system so different to the norm you’d think that Funcom would put more effort into teaching you how it works.
- No levels. I know that we have Skill Points, Action Points, Decks etc but I miss my levels. I guess I’m just so used to levels after ever RPG since time began has had them. Maybe I’ll feel better about this after more time in-game.
- Not many friends playing. This is where GW2 will win win win!
- Bugs. This is good and bad. There are a few horrendous quest bugs, but you can change instances (group with a player on another dimension / shard) and find one that works.
- Missing features. No AH yet. This would be good for more toolkits!
- No ‘follow’. C’mon, when we’re making each other cups of tea and running to a quest area, ‘follow’ is a nice thing to have.
- No custom decks.
Hmmm, looks like TSW is worth at least the remaining 2 months until GW2 comes out :)